Game Info
Experience the unique world of GreedFall
This all-new adventure takes you on a journey through the lands of the Old Continent not seen in GreedFall. Explore the Star City of Olima, sail to the mysterious shores of Uxantis and tread the treacherous backroads of the Deutan Empire for the first time. Uncover the secrets of these ancient lands - if you dare!
Learn moreCreate your own character
In GreedFall 2, you can fully customize your character. Not only can you choose your character's appearance, but also how you want to play it. In combat, choose the style that suits you best. You can choose to be a fearsome warrior, a seasoned archer, a shaman with healing spells or a poison expert.
Learn moreA deeper RPG Experience
Immerse yourself in an ever deeper RPG experience where every choise has an impact on your adventure and where diplomacy, manipulation, infiltration and combat are all viable paths for you to achieve your aims.
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EARLY ACCESS
- Early Access
Companions
News
Community Update #3 | Combat, Character Customisation & Future Patch
Dear carants,GreedFall 2’s Early Access released on Tuesday, and this week has been exciting for us. We are grateful for everyone who participated in making the release such a great moment and for everyone who took the time to share their experience with us.We read all your feedback and questions, so we wanted to take the time to go over them with you and tell you what our team is currently working on for the next patch, as well as give you a rundown on two important subjects: combat and character customization.Fixes & ImprovementsWith your feedback, we noted some bugs that we aim to fix soon with a small patch that should also include improvements such as: increasing certain drop rate, decreasing the DOF (depth of field) during dialogue scenes to make it less blurry, making the feedback of targeting an ally’s portrait more visible, and adjusting the AI behaviour so that you do not have to spend too much time micromanaging your companions when you do not want to - making your experience in combat easier.We will publish the full changelog when it is live.Combat SystemThe combat in GF2 is an aspect of Early Access that we are particularly interested in. With the introduction of the new tactical pause system, your feedback is and will be crucial for us to ensure that the new system is fun for everyone.With that being said, we are aware that some elements are still a work in progress and need improvement, and that some bugs can hinder your experience for the moment. We noted your feedback on that subject, and we aim to improve it in future updates throughout Early Access.Currently, the team is working on two major future improvements.Auto AttacksWe noted that the pacing of the combat could feel a bit stiff. When auto-attacking, in between actions, the character goes back to its idle position before attacking. We plan to go over it and change it to make the combat pacing smoother and more reactive.PickingWe noted that, in some instances, selecting a target could be difficult when it is moving or attacking. We plan to go over and fix it, so that selecting a target with a skill is more flexible regardless of it being in the middle of an animation or not.Those two improvements are not the only things we will implement and change in the future, but we hope they will greatly help for a smoother experience in combat.Of course, we will keep you informed when we plan to implement those changes, and we will keep monitoring your feedback to ensure that the combat system’s evolution meets your expectations as best as possible.Customisation & Character CreationCharacter Creation is another element of the game which is still in development. Throughout Early Access, we plan to add new options and new ways for you to create and customize the character you want.You can expect some changes already in the next patches, with additional colours and hairstyles for the Character Creation.However, in the long run, the system will have an integral revamp with new additions and new options that will let you create your character more freely, such as:Face Editor: An editor for Character Creation that will let you alter the different areas of your face without having it being preset.Transmog: The ability to change the appearance of your gear without altering the stats.Of course, we will keep you informed and continue monitoring your feedback on that subject too.Until then, do not hesitate to join the discussion and keep sharing your feedback with us.Happy gaming!Follow @greedfall and join the discussion:DISCORD X FACEBOOK INSTAGRAMREDDIT
GreedFall 2 | Early Access Launch Trailer
It's time to go, Carants!GreedFall 2 Early Access is now LIVE!Be among the first to dive in, explore uncharted lands, and help shape this epic adventure.
GreedFall 2 | Early Access Time & Date
Carants! #GreedFall2 Early Access starts tomorrow, September 24th at 10 AM CET (1 AM PT)! ⏳ It’s time to go back and to discover places you've never seen before 🌍⚔️
GreedFall 2 | Combat experience
Carants,GreedFall 2 will offer a wide range of features that will let you tailor the combat experience just the way you want it.You can choose to play with the tactical pause or play in real-time; you can control your companions or decide to let the game do the work thanks to the Autonomous Party option, and you can adjust the difficulty settings to suit your playstyle.Whether you're a keen strategist, looking for a real challenge or want to focus on other elements of the game such as the story and universe, the combat system’s features will allow you to adapt the experience to your liking.Here’s a video to explain it all:So join us on the 24th of September for a taste of this new adventure!Follow @greedfall and join the discussion:DISCORD X FACEBOOK INSTAGRAMREDDIT
GreedFall 2 | The Music
The talented Olivier Derivière, the composer behind the music of GreedFall 1, returns to helm the score for GreedFall 2.In this exclusive look, he shares how he and his team craft music themes that not only stand out as iconic and unique, but also capture the shifting emotions and atmosphere of the game's action. Like the game itself, the music is dynamic, evolving throughout Early Access to reflect the ever-changing world and the experiences players encounter.