Game Info

Experience the unique world of GreedFall
This all-new adventure takes you on a journey through the lands of the Old Continent not seen in GreedFall. Explore the Star City of Olima, sail to the mysterious shores of Uxantis and tread the treacherous backroads of the Deutan Empire for the first time. Uncover the secrets of these ancient lands - if you dare!
Learn more
Create your own character
In GreedFall 2, you can fully customize your character. Not only can you choose your character's appearance, but also how you want to play it. In combat, choose the style that suits you best. You can choose to be a fearsome warrior, a seasoned archer, a shaman with healing spells or a poison expert.
Learn more
A deeper RPG Experience
Immerse yourself in an ever deeper RPG experience where every choise has an impact on your adventure and where diplomacy, manipulation, infiltration and combat are all viable paths for you to achieve your aims.
Buy Now

EARLY ACCESS
Early Access
Companions
News
Update 0.3 | Photomode
Greetings Carants! It’s happened. You’re wandering across gorgeous, lush forests, and the sunlight catches just the right angle. Wouldn’t it be nice to take a picture of your character here? Or maybe even of the wildlife wandering the area... Well, we have just the thing for you: photomode. Another first for the studio, you’ll be able to seize the reigns of the game’s camera this coming update on the 17th of November and take enough aesthetic photos to fill your character’s moodboard. SMILE FOR THE CAMERA! I came ready and prepared for the photoshoot! You’re likely asking yourself what functions the photomode has right now. Well, look no further. We’ll go over the options below. Fancy fading your companions into the background and putting the focus on your character? Found the perfect meme image, but there’s some pesky NPCs in the way? Highlight what you want to see with the blur distance – everything else will simply blend in, forefront or background. Of course, you can also change how much you blur these elements and focus on specific ones. If you want the buildings or trees to be more visible, lower the far blur distance settings and behold as they pop into view. If they simply don’t fit the mood you’re going for, and you want the focus to be on the characters alone, you can turn up the setting and have them fade into the distance. The same goes for the reverse, of course - use the near blur distance for the opposite effect! Are you getting my good side? This isn’t all: Change the blur’s intensity depending on your needs, adjust the exposure if the lighting isn’t to your liking, and hide the HUD. After that, all you need to do is move your camera into the perfect position and snap the picture of your dreams. You’re not just limited to taking pictures of your characters either. Stroll through cities and take a snapshot of buildings, a particularly cool battle, or even stop and grab one of a lewolan from a safe distance. How will you use it? What pictures will you take as you journey across vast, unyielding lands? Why, it’s all in your hands. WE’LL SEE YOU SOONI will now proceed to spam all my social media accounts with pictures of my OC. That’s all for this week on the photomode. We’ll see you again soon for a summary post (and more) on the update and for the actual update itself, Carants! Are you ready to delve back into the story and experience new twists and turns? Peren’s shining gates inch closer by the second... P.S: Don’t forget to tag us on social media when you get your hands on the new photomode, be it for the update or the full release! We’d love to see the pictures you’ve taken. Follow @greedfall and join the discussion:DISCORD X REDDIT FACEBOOK INSTAGRAM
Update 0.3 | Game Profiles
Greeting Carants! We’re quite keen on choices over here. Not only are they highly present within the story, but they extend to the gameplay, too – the game's difficulty, your playstyle, and even your key bind settings. Here, we’ll go over the options the game has that will either make your life easier or more challenging depending on your playstyle. These changes were made due to your feedback; created to give you more control, you’ll now be able to play the way you want in our next major update. Buckle up, and let’s get into it! GAME PROFILESChoices on top of choices! My favourite meal. When you first start a new game after the next update, you’ll be given different playstyle options. You’ll be able to select the one that fits your needs the most – so make sure to read them carefully before selecting. If you’re not enjoying the profile you’ve selected, then fear not: you'll be able to change them at any time from the in-game menu. Tactical: This choice offers a more in-depth tactical experience, allowing you complete control over your companions and the battle. Activate or disactivate the Autonomous companion AI, freely control the camera, and use the tactical pause as needed. You can freely change the number of stackable actions too, if you so please. Hybrid: Perhaps a pure tactical style isn’t for you, but you don’t want to solely focus on your character. In this case, hybrid combat might be the best choice for you – activate and disactivate the Autonomous AI, give yourself partial control over the camera and tactical pause. And as with the Tactical option, you can change the number of stackable actions here too. Focused: And if neither of these fit the bill? Then there’s the focused option. Autonomous AI will always be activated, allowing you to focus solely on your character whilst your companions take care of themselves. You’ll also have partial control over the camera, and the tactical pause’s functions will be restricted. THE OPTIONS NEVER ENDBehold how their puny arrows bounce off me! So, you’ve made your choice and are ready to jump to the next screen. More options will open to you here, allowing you to pick your difficulty. Story mode is perfect for those who want to cruise through the combat and enjoy the game for the story. Perhaps you like a more balanced approach: in that case, Adventure mode will suit you needs. If you're feeling more daring and want tougher battles, then give Tactical mode a whirl. You can even customize this yourself through the sliders at your disposal. Perhaps you want to give yourself the edge through higher damage. Perhaps you want want to make the game as challenging as possible by giving your enemies higher damage. It’s all in your hands – just make sure you’ve stacked up on healing potions! Want something more challenging? Feel like dodging both your allies and enemies? Then slap on friendly-fire and carefully position your characters on the battlefield so you don’t hit each other. It’ll add a new layer to the tactical combat and really keep you on your toes. And if you’d prefer to focus on the story, companions, and romance without really touching the combat, you can make yourself immune to enemy attacks. Steamroll your way through battle and laugh at your enemies as they stand there, unable to do anything. After all, when arrows and axes bounce off you like nothing, what is there they can do? WE HEARD YOU WANTED EVEN MORE OPTIONSThere’s more on here than my Christmas wishlist.After this, you’ll jump into character creation and the game itself. There are more options you can tweak after watching the starting cutscene or in the game’s opening menu. SUBTITLES Want to change the subtitle language? Are you a linguist who’d like to learn the natives’ language as you go along? Or maybe you’d simply like to change the font size and add a background? This is where the Interface comes in. Pick what you need and set off on your adventure with the subtitles that suit you. KEYBINDS If you’re a keyboard user, you’ll also be able to change the key bindings to those of your preference under Game Controls. If, say, the sprint button’s location isn’t to your liking, you can simply swap it out for another. This gives you the ability to play your way with the buttons you’re comfortable with. CAMERA That’s not all. We heard your feedback: if you feel the camera’s sensitivity needs adjusting, or that it just shakes a little too much, you can change it from Control Options. Overwhelmed by choices, these NPCs chose to simply cower instead. These are just some of the options you’ll be presented with. Take your time to go through them all and pick what you need to make the game flow how you want. We’ll see you very soon for the next major update, Carants. We’re looking forward to you getting your hands on it! Follow @greedfall and join the discussion:DISCORD X REDDIT FACEBOOK INSTAGRAM
Next Update’s Language Support News
Dear Carants,As we are preparing for the launch of our next major update on November 17th, we want to provide an important notice regarding language support.Unfortunately, Japanese and Korean language support will not be available at the time of the upcoming update’s release. These languages were included at the start of Early Access, and we understand how important they are to many of you. We sincerely apologize for this absence and any inconvenience it may cause.However, looking ahead to the full release in 2026, we want to provide clarity: Japanese and Korean language support will return.This was a difficult decision, made after a thorough assessment of our production timeline and priorities. Our commitment to delivering a consistent and polished experience across all languages remains a top priority, which is why we chose not to include incomplete or subpar localization for the next update.Though the language support for both Japanese and Korean will return, it may not be at the same time as the global release. It will be added in a post-release patch, which will result in a delay in the game’s release in those specific territories.We are currently assessing the timeline and will provide updates as soon as more information is available. We appreciate the patience and trust of our Japanese and Korean communities as we are actively working to reintegrate a fully localized experience that meets the quality standards.We remain committed to updating you as development progresses, and we deeply appreciate your constant support. As we work toward delivering the best possible version of the game, your feedback continues to help shape the game. We’re doing everything we can to ensure the final experience lives up to your expectations.Thank you for your patience and understanding. Follow @greedfall and join the discussion:DISCORD X REDDIT FACEBOOK INSTAGRAM
Update 0.3 | A New Companion
Greetings Carants! With a new update, a new companion arrives to help you on your adventures. This is a man you’ll recognize all too well – the very one who tore you and your friends away from your island home. Hailing from the Coin Guard, Till has a change of heart and now joins hands with you, the player, in the hopes of helping you achieve your goals. Though not romanceable, he’ll stand by your side throughout your journey. Till is a quiet man of few words, loyal and protective to all those he takes under his wing, be they his soldiers, friends, or family. Don’t mistake his mild brutishness and roughness for foolishness, however. He hides his sharp intelligence behind a rough and carefully constructed façade, a trait that tends to rear its head around those he deems tiresome. Gruff, he also has a sharp sense of humour - you may see him crack a joke or two if you’re fortunate enough. So. If I throw this guy at people, they’ll just ignore me, right? A man-at-arms, used to wearing heavy armour, this reflects in Till’s combat style. Wielding a two-handed long sword, he charges into battle to cut your enemies down and provide you with much needed aid. Stalwart, Till can provoke those aiming for allies not meant for close combat. Buffing his own defence and healing himself should his health get low; he’ll be a great boon for any team – so make sure to use him well! I’m keeping a close eye on you... And with that, your companion roster is complete! What team will you build, who will you leave behind, and just who will win the best companion of the month award? We’re sure you’ll have your answers in time. Either way, we hope you’re ready, Carants – he'll be arriving on the 17th of November to join you. We look forward to your second, and hopefully less dramatic, meeting with him! Follow @greedfall and join the discussion:DISCORD X REDDIT FACEBOOK INSTAGRAM
Update 0.3 | Overhauling the Armour System
Dear Carants, Today we’re diving into one of the changes you can expect with the next update on the 17th of November and how it will impact your combat experience: the revamped Armour System. In this blog, we’ll break down what’s changing, why we made those decisions, and what this means for you and your party moving forward. The Old Armour System If you've played the game since early access, you might remember how the old system worked and where it fell short. It just wasn’t hitting the mark and so, we decided to rethink its mechanics. Previously, the armour and the magical deflection were both additional health pools which stacked on the character's HP. Previously, we had two separate armour bars: one for physical damage, and one for magical damage. On paper, it made sense, but in practice, it led to a rigid system that didn’t offer much synergy or creativity. Players were forced to “grind down” one bar before seeing results with each damage types (physical or magical). There were very few meaningful decisions to make around armour in combat, be it for interesting counters or dynamic interplay – which is why we decided to revamp the system. The New Armour System To fix this, we went back to the first GreedFall and took some inspiration from how it worked. Our goal? To simplify the interface, expand the tactics and create space for team synergy. The armour is no longer a bar that needs to be depleted before dealing damage. Now, the armour acts to reduce incoming physical damage while the magical deflection acts to give additional health to the player. It is depicted by shield icons and depending on how many armour points or how much magical deflection you have, it can take different forms in the UI. The armour points are visually represented by shield icons in the UI. The more armour points you have, the more shields the bar has. The magical deflection is visually represented by a blue layer in the UI. The more magical deflection you have, the higher the stat below the HP bar is. Additionally, as long as you have magical deflection, the armour will also reduce incoming magic damage. The armour is no longer a wall that only certain damage types can chip away at. It’s a shared protective resource that opens the door to more meaningful decisions in every battle. It’ll be a matter of choice for you to overcome these new challenges, by picking the right strategy during the fight or outside of the battlefield. New Tactical Possibilities One of the biggest improvements this change brings is how armour now influences tactical combat decisions, rather than limiting them. Previously, you had to break down a separate bar just to start dealing damage. Now you always have options – for example: Target the Armour: Use your skills that target and break through armour, weakening your enemy’s defenses to finish the fight faster. Bypass the Armour: Opt for skills or effects that ignore armour entirely, letting you reach the target’s health without delay. It’s not just about doing the most damage anymore — it’s about how you do it, and when. This allows for more synergy between party members, and more unique combat identities for different builds and characters. With the right choice of weapon, the clever use of skills, and depending on which companions are in your squad, you may increase your odds of success. Nilan's eagle eyes can spot the enemy's weakness from afar and with his Power Shot will break their armour with no problem! Choosing the right weapon is a step closer to a clean success. Each of them will have unique bonuses which can for instance ignore the armour or deal more damage when the target's shields are broken!Managing Your Armour Of course, enemies aren’t the only ones with armour. You will also have to manage it well for yourself and for your team – as it can be the difference between a close call and a clean victory. Pay attention to your equipment and passive skills – as they are which you will need to gain armour points and magical deflection. Whether you’re a tank who plays defensively or a rogue who strikes during opportune moments, making sure that your defense will hold is paramount to your success. And if a particularly hard battle breaks your armour a little too suddenly, remember that you can restore it: Outside of combat passively for magical deflection, By using consumables, Through passives skills and active skills, By taking a breather at camp. An example of skill you can use during battle to restore your armour and magical deflection. In sum, with this overhaul, our aim is to make armour more intuitive, more interactive – and above all, more fun. It will encourage team synergy and build diversity, improve the combat pacing without removing defensive mechanics, and allow for more creative solutions in battle. We can’t wait to see what new strategies you’ll come up with using this system. The new Armour System is built to support a variety of playstyles and decision-making, while encouraging you to explore new options with your companions in the squad. Ready for the next update? Follow @greedfall and join the discussion:DISCORD X REDDIT FACEBOOK INSTAGRAM






