Game Info

Experience the unique world of GreedFall
This all-new adventure takes you on a journey through the lands of the Old Continent not seen in GreedFall. Explore the Star City of Olima, sail to the mysterious shores of Uxantis and tread the treacherous backroads of the Deutan Empire for the first time. Uncover the secrets of these ancient lands - if you dare!
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Create your own character
In GreedFall 2, you can fully customize your character. Not only can you choose your character's appearance, but also how you want to play it. In combat, choose the style that suits you best. You can choose to be a fearsome warrior, a seasoned archer, a shaman with healing spells or a poison expert.
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A deeper RPG Experience
Immerse yourself in an ever deeper RPG experience where every choise has an impact on your adventure and where diplomacy, manipulation, infiltration and combat are all viable paths for you to achieve your aims.
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EARLY ACCESS
Early Access
Companions
News
Next Update’s Language Support News
Dear Carants,As we are preparing for the launch of our next major update on November 17th, we want to provide an important notice regarding language support.Unfortunately, Japanese and Korean language support will not be available at the time of the upcoming update’s release. These languages were included at the start of Early Access, and we understand how important they are to many of you. We sincerely apologize for this absence and any inconvenience it may cause.However, looking ahead to the full release in 2026, we want to provide clarity: Japanese and Korean language support will return.This was a difficult decision, made after a thorough assessment of our production timeline and priorities. Our commitment to delivering a consistent and polished experience across all languages remains a top priority, which is why we chose not to include incomplete or subpar localization for the next update.Though the language support for both Japanese and Korean will return, it may not be at the same time as the global release. It will be added in a post-release patch, which will result in a delay in the game’s release in those specific territories.We are currently assessing the timeline and will provide updates as soon as more information is available. We appreciate the patience and trust of our Japanese and Korean communities as we are actively working to reintegrate a fully localized experience that meets the quality standards.We remain committed to updating you as development progresses, and we deeply appreciate your constant support. As we work toward delivering the best possible version of the game, your feedback continues to help shape the game. We’re doing everything we can to ensure the final experience lives up to your expectations.Thank you for your patience and understanding. Follow @greedfall and join the discussion:DISCORD X REDDIT FACEBOOK INSTAGRAM
Update 0.3 | A New Companion
Greetings Carants! With a new update, a new companion arrives to help you on your adventures. This is a man you’ll recognize all too well – the very one who tore you and your friends away from your island home. Hailing from the Coin Guard, Till has a change of heart and now joins hands with you, the player, in the hopes of helping you achieve your goals. Though not romanceable, he’ll stand by your side throughout your journey. Till is a quiet man of few words, loyal and protective to all those he takes under his wing, be they his soldiers, friends, or family. Don’t mistake his mild brutishness and roughness for foolishness, however. He hides his sharp intelligence behind a rough and carefully constructed façade, a trait that tends to rear its head around those he deems tiresome. Gruff, he also has a sharp sense of humour - you may see him crack a joke or two if you’re fortunate enough. So. If I throw this guy at people, they’ll just ignore me, right? A man-at-arms, used to wearing heavy armour, this reflects in Till’s combat style. Wielding a two-handed long sword, he charges into battle to cut your enemies down and provide you with much needed aid. Stalwart, Till can provoke those aiming for allies not meant for close combat. Buffing his own defence and healing himself should his health get low; he’ll be a great boon for any team – so make sure to use him well! I’m keeping a close eye on you... And with that, your companion roster is complete! What team will you build, who will you leave behind, and just who will win the best companion of the month award? We’re sure you’ll have your answers in time. Either way, we hope you’re ready, Carants – he'll be arriving on the 17th of November to join you. We look forward to your second, and hopefully less dramatic, meeting with him! Follow @greedfall and join the discussion:DISCORD X REDDIT FACEBOOK INSTAGRAM
Update 0.3 | Overhauling the Armour System
Dear Carants, Today we’re diving into one of the changes you can expect with the next update on the 17th of November and how it will impact your combat experience: the revamped Armour System. In this blog, we’ll break down what’s changing, why we made those decisions, and what this means for you and your party moving forward. The Old Armour System If you've played the game since early access, you might remember how the old system worked and where it fell short. It just wasn’t hitting the mark and so, we decided to rethink its mechanics. Previously, the armour and the magical deflection were both additional health pools which stacked on the character's HP. Previously, we had two separate armour bars: one for physical damage, and one for magical damage. On paper, it made sense, but in practice, it led to a rigid system that didn’t offer much synergy or creativity. Players were forced to “grind down” one bar before seeing results with each damage types (physical or magical). There were very few meaningful decisions to make around armour in combat, be it for interesting counters or dynamic interplay – which is why we decided to revamp the system. The New Armour System To fix this, we went back to the first GreedFall and took some inspiration from how it worked. Our goal? To simplify the interface, expand the tactics and create space for team synergy. The armour is no longer a bar that needs to be depleted before dealing damage. Now, the armour acts to reduce incoming physical damage while the magical deflection acts to give additional health to the player. It is depicted by shield icons and depending on how many armour points or how much magical deflection you have, it can take different forms in the UI. The armour points are visually represented by shield icons in the UI. The more armour points you have, the more shields the bar has. The magical deflection is visually represented by a blue layer in the UI. The more magical deflection you have, the higher the stat below the HP bar is. Additionally, as long as you have magical deflection, the armour will also reduce incoming magic damage. The armour is no longer a wall that only certain damage types can chip away at. It’s a shared protective resource that opens the door to more meaningful decisions in every battle. It’ll be a matter of choice for you to overcome these new challenges, by picking the right strategy during the fight or outside of the battlefield. New Tactical Possibilities One of the biggest improvements this change brings is how armour now influences tactical combat decisions, rather than limiting them. Previously, you had to break down a separate bar just to start dealing damage. Now you always have options – for example: Target the Armour: Use your skills that target and break through armour, weakening your enemy’s defenses to finish the fight faster. Bypass the Armour: Opt for skills or effects that ignore armour entirely, letting you reach the target’s health without delay. It’s not just about doing the most damage anymore — it’s about how you do it, and when. This allows for more synergy between party members, and more unique combat identities for different builds and characters. With the right choice of weapon, the clever use of skills, and depending on which companions are in your squad, you may increase your odds of success. Nilan's eagle eyes can spot the enemy's weakness from afar and with his Power Shot will break their armour with no problem! Choosing the right weapon is a step closer to a clean success. Each of them will have unique bonuses which can for instance ignore the armour or deal more damage when the target's shields are broken!Managing Your Armour Of course, enemies aren’t the only ones with armour. You will also have to manage it well for yourself and for your team – as it can be the difference between a close call and a clean victory. Pay attention to your equipment and passive skills – as they are which you will need to gain armour points and magical deflection. Whether you’re a tank who plays defensively or a rogue who strikes during opportune moments, making sure that your defense will hold is paramount to your success. And if a particularly hard battle breaks your armour a little too suddenly, remember that you can restore it: Outside of combat passively for magical deflection, By using consumables, Through passives skills and active skills, By taking a breather at camp. An example of skill you can use during battle to restore your armour and magical deflection. In sum, with this overhaul, our aim is to make armour more intuitive, more interactive – and above all, more fun. It will encourage team synergy and build diversity, improve the combat pacing without removing defensive mechanics, and allow for more creative solutions in battle. We can’t wait to see what new strategies you’ll come up with using this system. The new Armour System is built to support a variety of playstyles and decision-making, while encouraging you to explore new options with your companions in the squad. Ready for the next update? Follow @greedfall and join the discussion:DISCORD X REDDIT FACEBOOK INSTAGRAM
Update 0.3 | Peren
Greetings Carants! What better way to accompany a new update than a brand-new area, awaiting your exploration? Welcome to Peren, an ancient city held by the Congregation of Merchants. Once the capital of the Astrian civilisation, it opens its ornate gates to you, the player, and invites you in. So ready your fancy hats. It’s time to put them to good use and impress the locals. Or you can terrorise them with your hatless form, of course; however, beware their judgmental gazes! DISCOVERIES Opening doors in a dramatic way is just a lifestyle here With its impressive buildings towering over you, your journey now takes you to Peren. Seat of the powerful de Vespe family, to whom Sybille belongs, and known for many things including their rivalry with the d’Orsay’s, you’ll find countless embassies and places here. Take a leisurely stroll down canals snaking through the city, a break near a park, or admire massive statues and fountains scattered around – there's plenty to do in these bustling streets. Do you think one of these skeletons does companion revivals for 200 gold? It doesn’t end there: not only is it populated by grand buildings, but you’ll also find catacombs deep beneath the city. Flickering candlelight and skulls will greet you as you enter, dusty paths leading further down into this grim location. THE MALICHOR'S SPREADThey say X marks the spot, but I'm not too sure about this one...Sadly, this shining city hasn’t escaped the malichor’s frightening grasp either. Many homes, particularly in the old town, have been marked with a white X: a sign of its passing. Though not as badly hit as Serene, it still bears its scars – scars you’ll see as you descend further through the winding streets. Careful not to get ensnared in the noble’s machinations either. There are many powerful ones within the city’s walls, and some may try to get you involved with their distasteful plans. NEW STORIES, MORE QUESTS“You have my sword.” “And my bow.” “And my hat!” Not only will you get this new location, but you’ll also gain the continuation to the main quest, alongside other side quests. With ever-deepening mysteries, there's plenty to discover in this opulent land. This will all be available to you on the 17th of November. We look forward to welcoming you to Peren, Carants! Follow @greedfall and join the discussion:DISCORD X REDDIT FACEBOOK INSTAGRAM
Dive in: The Deutan Empire
Greetings Carants! A new player in the field, the Deutan Empire make their debut in GreedFall 2 as a faction for you to uncover. Here is where we’ll delve into and talk a little about this Empire and their current dilemmas. Another huge thank you to our art team for providing the artwork shown below! AN EMPIRE AT WARConverted to the faith of Saint Matheus by Thélème, becoming the very first to do so, the Deutan Empire has long since been an ally to the staunchly religious nation. Recent happenings have changed this, however; a conflict is brewing at the heart of this Empire, their religious doctrine the very core of the issue. The Empire is in the midst of a religious civil war in which Thélème is heavily involved. Though the nation has followed their religion for centuries, a faction calling for reform has emerged advocating for equality for men before the light, whether they wield magic or not. This call for equality is not only supported by the people, but also by a large portion of the non-magic-wielding nobility who are seeking to regain their lost power against the Thélème clergy in the political sphere. SUBFACTIONSThe subfactions warring within the nation are split in two: one is named the Carminists, supporters of the reforms, the other the Originalists Matheists, who follow the original teachings transmitted by Thélème. The Carminists wish for the equality of all before the Enlightened, regardless if they’re capable of using magic or not. With the support of those who view the Matheist hierarchy in a negative light, many of its members come from old aristocracy who were deprived of their ranks and the privileges that come with it. The Originalists Matheists want to continue down the nation’s current path: that is, adherence to the original teachings and placing value on those capable of using light magic. Politically close to Thélème, they have the religious nation throwing the full weight of their support behind them. RAVAGED LANDSThese wars, as well as the wars against the Bridge Alliance, have greatly weakened the Empire. Yet despite losing the Free Cities and the north of the Congregation, places which were liberated some time ago, their influence remains strong there. Constant battling has ravaged the lands, skirmishes an all-too common sight on inhospitable parts of the Empire as the war endures. Hopelessly divided, their border regions have served as a battleground for Thélème and the Bridge Alliance for decades – it's also within these border regions, not far from the battlefields scattered across the land, that the malichor first appeared. WHAT'S NEXT?Ludwig, a smuggler who joins you on your adventure, is from this very Empire. Perhaps he’ll reveal more to you about his homeland over time – you just need to take the plunge and ask him some questions. As for who comes next? We dive into the Coin Guard, of whom Kurt from GreedFall is captain. They’ll play a large role in how you come to leave your island home this time around. Follow @greedfall and join the discussion:DISCORD X REDDIT FACEBOOK INSTAGRAM






