Game Info
Experience the unique world of GreedFall
This all-new adventure takes you on a journey through the lands of the Old Continent not seen in GreedFall. Explore the Star City of Olima, sail to the mysterious shores of Uxantis and tread the treacherous backroads of the Deutan Empire for the first time. Uncover the secrets of these ancient lands - if you dare!
Learn moreCreate your own character
In GreedFall 2, you can fully customize your character. Not only can you choose your character's appearance, but also how you want to play it. In combat, choose the style that suits you best. You can choose to be a fearsome warrior, a seasoned archer, a shaman with healing spells or a poison expert.
Learn moreA deeper RPG Experience
Immerse yourself in an ever deeper RPG experience where every choise has an impact on your adventure and where diplomacy, manipulation, infiltration and combat are all viable paths for you to achieve your aims.
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EARLY ACCESS
- Early Access
Companions
News
Community Update #6 | News on Update 0.2
Dear carants,Since the beginning of the Early Access, the team has been working on the next update and today, we bring some news about it.Update ContentWe mentioned in our previous Community Update that we were actively working on the new content for the next update. It will bring numerous additions such as: New region – The story will take you to Olima, the City of Stars. New companion – You’ll meet a new ally and unlock new skill trees. The Hub – A place where to rest, gather your companions and prepare your adventure. New quests – With the continuation of the story, new regional quests and the first companion quests. And more… The other topics we mentioned also progressed since the last Community Update. We plan to release part of it for the Update 0.2 to present an improved system for: Faster, smoother and more reactive combat experience; Cleaner animations in and out of combat; And more… Please note however that most of the changes we want to implement will take place gradually. As they necessitate substantial work, the Update 0.2 will only be the first step towards this end goal.We know we’ll need to keep building upon them to make the game’s experience better for everyone.As the Early Access continues and we keep up our working on implementing these deeper changes, you can expect even more improvements to the game, especially with the combat and the exploration.Of course, meanwhile, we will also keep a close eye on your feedback to ensure that we are going in the right direction.Update ReleaseWhile we initially planned to release the first major update during Autumn, we realized we needed a bit more time to be able to deliver proper content.We want your experience to be as fun as possible, so we decided to delay the Update 0.2. We want to take the time to address your feedback and polish certain aspects of the game which were demanded by the community.We will communicate the new date of release as soon as we can.In the meantime, we wanted to share some images of what we’ve been working on. They are still a work in progress, but it will give you a small peek of new places you can expect in the next update until we reveal more about it.Stay tuned and happy gaming!Follow @greedfall and join the discussion:[url]DISCORD X FACEBOOK INSTAGRAMREDDIT
Community Update #5 | One month celebration
Dear Carants, Today, it’s been exactly one month since the Early Access’ release, and to celebrate it we wanted to share some good vibes with you.Starting with the giveaway we are organizing on X that you can join to have a chance to win a Revolution 5 Pro controller for PS5 and PC. All the information is available here.We’ve also been blessed with an awesome community who’s been sharing its creative genius with us since the start of the journey. Recently, we’ve added some of their cute and cool creations to our Discord server and since then, it’s transformed into a dicey war of emotes!Credits and thanks to our lovely discord members: @scientific_archer @Damsel of Distress @Artie @sworbjorn @cyaine (cy) @CONSTANTIN D’ORSAY #1FAN @TheGreatLark @Master-Kankuro @Captain Sandwich Connoisseur @CelBHL Now, that’s just the beginning of the journey. As the team keeps working on the next update, we are also cooking some surprises for you too soon. So, stay tuned and until next time! Happy gaming! Follow @greedfall and join the discussion:DISCORD X FACEBOOK INSTAGRAMREDDIT
Hotfix 0.1.1 is live!
Hi carants,We've deployed a small patch which brings some fixes and improvements to the game. Here's the complete changelog.Improvements In borderless windowed mode, the mouse cursor is now constrained to the window The camera effect setting is now disabled by default to prevent motion sickness In combat, hovering over companions portraits will change the cursor’s appearance when you target an ally When hidden, combat log is now the correct size Removed gear types in description (light, medium, heavy) Added localization Increased Sulfur loot rate Improved the targeting of apes in combat The ‘hold button’ interaction with NPC doesn’t need to be held anymore, except to intereact with the companions Added new bald choice for Character Creation Improved lizards animation Apes will now descend from the trees once all the other apes on the ground are defeatedFixes Fixed an issue where the characters would slide when casting a spell which requires a line of sight without the line of sight Fixed scrolling on long notes in Codex Fixed an issue where the tutorial window would close while using the wrong input Fixed an issue where NPC would spin around for no reason Fixed the jittering of hair and clothes Fixed some dialogues in cinematics Fixed an issue where a boss would spawn on top of players Fixed the desynchronization of chest and arms during dialogues Fixed an issue where the lower part of the mouth would not move when speaking Fixed an issue where holes would appear in the clothes Fixed an issue where miners didn’t have pickaxes in their hands or sweeping NPC were not displayed properly Fixed an issue where the player’s eyebrows didn’t change colour properly Fixed the companions being inactive in Autonomous Party mode Fixed an issue where the close button on tutorial windows was not displayed properly Fixed the Lantern skill which now works as intended and has the right icon Fixed a blocking issue that could happen in the quest “Find the gold scales” Fixed the Depth of Field ratio during dialogues Fixed an issue where the main character didn’t auto-attack while they aren’t controlled in Autonomous Party mode Fixed an issue where the loot was missing from a chest in Teer Fradee Fixed an issue where the traps would reappear after fast travel or loading a saveHappy gaming!Follow @greedfall and join the discussion: DISCORD X FACEBOOK INSTAGRAM REDDIT
Community Update #4 | News on Hotfix 0.1.1 & what we’ve been up to
Dear carants,The team has been hard at work and we bring some news regarding what we’ve been up to for the last weeks.Hotfix 0.1.1We will deploy a small patch next week. This patch will bring numerous fixes and some improvements to the game based on your comments, such as:Fixing the issues of inactive companions or main character in Autonomous PartyFixing some animation issues like the jittering hairImproving the interaction button so you won’t have to hold it anymore to interact with NPCImproving targeting of creatures during combatAdding localizationAnd more… We will communicate the full changelog when it’s live.Optimization We noted your feedback regarding the game encountering frame drops or not running well in some instances. We prepared a guide to help you while we investigate the matter and continue to work on the game’s optimization.We also suggest you contact our Support Team so our agents can take care of your request and troubleshoot the issue with you. Make sure to provide as many details as possible, such as your dxdiag and your game’s settings. The more details you provide, the faster the agent will be able to help.What else?But that’s not all the team has been up to. We’ve also been working on the next big update which should bring improvements to the game and additional content, such as: A new region The first companion quests New skill trees The hub, a new feature which will help you navigate the world But we’ll reveal more in due time…And aside from the next update on the Road Map, the team has also been working on other projects based on what is the most demanded by the community.CombatWhile we do not intend to revert to the old system from GF1, we know the current system needs drastic improvements to make it fun for everyone. The key elements the team is currently working on thanks to your feedback are: Faster pacing with more responsive actions and animations Better accessibility with improved onboarding and options Better controls to macro and micromanage your party And more… Though the next hotfix will only fix some bugs for now, you can expect deep changes to the system in the future. As those changes will take more time to analyse and implement, we’ll share all the concrete details when it’s ready, so stay tuned!UI/UXThe UI in the game is still a work in progress and as the Early Access unfolds, we will build upon it updates after updates. What you can expect in the future: Global UI improvements New UI for Reputation Standing And more… As the team advances on those important subjects, we will reveal more about them.In the meantime, we will keep reading your comments which have been helpful for the team. The game still being in development, we know there’s a long road ahead of us and we are very excited to continue improving the game’s experience as we carry on this Early Access with you.Thank you for taking the time to share your thoughts with us, and until then, happy gaming!Follow @greedfall and join the discussion: DISCORD X FACEBOOK INSTAGRAM REDDIT
Community Update #3 | Combat, Character Customisation & Future Patch
Dear carants,GreedFall 2’s Early Access released on Tuesday, and this week has been exciting for us. We are grateful for everyone who participated in making the release such a great moment and for everyone who took the time to share their experience with us.We read all your feedback and questions, so we wanted to take the time to go over them with you and tell you what our team is currently working on for the next patch, as well as give you a rundown on two important subjects: combat and character customization.Fixes & ImprovementsWith your feedback, we noted some bugs that we aim to fix soon with a small patch that should also include improvements such as: increasing certain drop rate, decreasing the DOF (depth of field) during dialogue scenes to make it less blurry, making the feedback of targeting an ally’s portrait more visible, and adjusting the AI behaviour so that you do not have to spend too much time micromanaging your companions when you do not want to - making your experience in combat easier.We will publish the full changelog when it is live.Combat SystemThe combat in GF2 is an aspect of Early Access that we are particularly interested in. With the introduction of the new tactical pause system, your feedback is and will be crucial for us to ensure that the new system is fun for everyone.With that being said, we are aware that some elements are still a work in progress and need improvement, and that some bugs can hinder your experience for the moment. We noted your feedback on that subject, and we aim to improve it in future updates throughout Early Access.Currently, the team is working on two major future improvements.Auto AttacksWe noted that the pacing of the combat could feel a bit stiff. When auto-attacking, in between actions, the character goes back to its idle position before attacking. We plan to go over it and change it to make the combat pacing smoother and more reactive.PickingWe noted that, in some instances, selecting a target could be difficult when it is moving or attacking. We plan to go over and fix it, so that selecting a target with a skill is more flexible regardless of it being in the middle of an animation or not.Those two improvements are not the only things we will implement and change in the future, but we hope they will greatly help for a smoother experience in combat.Of course, we will keep you informed when we plan to implement those changes, and we will keep monitoring your feedback to ensure that the combat system’s evolution meets your expectations as best as possible.Customisation & Character CreationCharacter Creation is another element of the game which is still in development. Throughout Early Access, we plan to add new options and new ways for you to create and customize the character you want.You can expect some changes already in the next patches, with additional colours and hairstyles for the Character Creation.However, in the long run, the system will have an integral revamp with new additions and new options that will let you create your character more freely, such as:Face Editor: An editor for Character Creation that will let you alter the different areas of your face without having it being preset.Transmog: The ability to change the appearance of your gear without altering the stats.Of course, we will keep you informed and continue monitoring your feedback on that subject too.Until then, do not hesitate to join the discussion and keep sharing your feedback with us.Happy gaming!Follow @greedfall and join the discussion:DISCORD X FACEBOOK INSTAGRAMREDDIT