Game Info

Experience the unique world of GreedFall
This all-new adventure takes you on a journey through the lands of the Old Continent not seen in GreedFall. Explore the Star City of Olima, sail to the mysterious shores of Uxantis and tread the treacherous backroads of the Deutan Empire for the first time. Uncover the secrets of these ancient lands - if you dare!
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Create your own character
In GreedFall 2, you can fully customize your character. Not only can you choose your character's appearance, but also how you want to play it. In combat, choose the style that suits you best. You can choose to be a fearsome warrior, a seasoned archer, a shaman with healing spells or a poison expert.
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A deeper RPG Experience
Immerse yourself in an ever deeper RPG experience where every choise has an impact on your adventure and where diplomacy, manipulation, infiltration and combat are all viable paths for you to achieve your aims.
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EARLY ACCESS
Early Access
Companions
News
PATCH: Update 0.2 is live!
Hi carants,We've deployed a major update which brings the continuation of the main quest, a new region, a new companion, new features, improvements to the combat system, and more. Here's the complete list of what awaits you.A new region: Olima, City of StarsWith this update, we’re introducing a new area for you to explore! The streets of Olima have opened for you to visit, with plenty to see and do. Take a tour around the port, illegally enter homes, and stumble through the city’s pubs – you might find some interesting information in them if you look close enough.You’ll also have access to a various number of quests in these new areas. Will you solve them through diplomacy, force your way through with violence, or find another way? The choice is yours.A new companion: SafiaWe’re also introducing a new companion. Safia, a renowned explorer, will join your party after completing a portion of the main story. A member of the Bridge Alliance, she’ll shoot into battle with bullets galore and provide your team with invaluable buffs.The only thing sharper than her intellect are Sybille’s blades. We suggest not getting on the wrong side of either.You can read more about Olima and Safia here.The HubThe new update will introduce the Hub. You will acquire your own ship (not a boat!) where you can prepare your journey, talk to your companions, and more. Good thing Alvida is there to help you set sail for your adventure’s next destination.You can read more about the Hub here. Improved Combat SystemFollowing your feedback, we’ve also improved the combat system. With this update, you’ll be able to experience a more dynamic version of the combat. It will now feel more responsive, with snappier reactions and animations, clearer visual feedback, new ways of handling different situations, and more.With the new weapons (rifle and sword) and skill trees at your disposal, your foes had better behave!You can read more about the improved combat system here. And more!But that’s not it. The new update also brings various additions and fixes, such as:The Disguise system – Take advantage of your new cover to infiltrate the enemy lines.New regional quests and events – Learn more about the world and discover more secrets.Beginning of the companion quests – Get to know your companions and help them achieve their goals.New level cap – Your max level is now 30.Respec consumable – Feeling like trying a new playstyle? It is now possible with this new consumable.Improved interface – See the game in a new light with new icons and better UI.Bugs fixing – No more miners missing their pickaxes!Fixed various issues with the companion's behaviors in combat.Fixed issue with Nilan being inactive in combat in certain instances when the Autonomous Party is on.Fixed issue with the skills or attributes not being properly retained by the companions.Fixed various issues with the Monkeys in the trees in combat.Fixed issue with the compromising document which could be found before going to the Inkmistress and triggered the wrong dialogue.Fixed issue in the Treasure Island quest with the Last letter which wasn't added properly to the Notes section.Fixed issue with some dialogues not triggering as intended after opening the chests during the treasure hunt.Fixed issue during the trial where the Shipyard Master and Emissary Zahide’s lines overlapped with each other when presenting the evidence.Fixed issue with Admiral Cabral’s head during the cutscene when arriving in Uxantis.Fixed issue with one of Telmo’s lines missing audio during Like Father, like son quest.Fixed issue with the grenade’s impact following the player's character during battle.Fixed issue with the unusual spawn of a hostile naut group near the Inn in Uxantis at night.Fixed issue after finding Diogo where there was an infinite loop when talking to the Naut Guard.Fixed issue where it was possible to buy a shovel from the Merchant or Blacksmith before finding it in the fortune camp.Fixed LOD issue on Uxantis level.Fixed issue with Safia’s head during the cutscene when you first meet her.Fixed issue in the Journal entry where the time left before the ship is ready to leave Uxantis wasn’t properly displayed.Fixed issue in Find the gold scales quest which prevented it from progressing if the statue was crafted after obtaining the quest from Armal.Fixed issue with The missing scales quest which couldn’t be completed when creating the statue for Armal while having golden scales and miners loot in the inventory.Fixed issue with the main character behaving unusually during the dialogue with the Fort Captain when asking help with interrogating the Woodcutters.Fixed LOD issue on Teer Fradee level.Fixed issue in tutorial popup which displayed the wrong keybinds after leaving Minan’s house.Fixed issue with the tutorial popup for the Journal lacking a prompt button when using a gamepad controller.Fixed issue with floating wooden rafts colliding with rocks in the native village.Fixed issue with the NPC’s animations in the Bridge Alliance’s Fort.Fixed issue with the missing keyhole on the mine’s doors.Fixed issue with Armal’s teeth when talking to him.Fixed issue with certain hairstyles floating unusually.Fixed issue during the Ritual Arena combat tutorial which caused the popup windows to disappear when entering the Pause Menu.Fixed issue during the Ritual Arena tutorial where activating the Autonomous Party option during the fight will halt it.Fixed issue with the harassed miner who doesn’t do anything if the party attacks the offenders.Fixed issue during A new evil quest which displayed unusual behaviors from one of the miners before triggering the cutscene.Fixed various localization issues.Fixed various descriptions and UI issues.Fixed various issues with animations and collisions.Fixed other various issues.And more! As previously mentioned, with this patch and its large amount of new content added, your old save files won't be compatible with the updated version of the game. You'll need to restart from the beginning to experience this new adventure.So are you ready to hop back on the game? New mysteries and choices await you, carants!Follow @greedfall and join the discussion:DISCORD X REDDIT FACEBOOK INSTAGRAM
Update 0.2 | Improved Combat System
Since the launch of GreedFall 2’s Early Access, many of you have shared your thoughts on the combat system. You’ve expressed clear expectations: more fluidity, responsiveness, and clarity. We’ve heard you and improving the combat is one of our priorities.The upcoming update marks a major step in that direction. It improves the overall feel of combat, enhances visual clarity, and reinforcing the tactical aspect of the system.More Responsive and Dynamic CombatThe reactivity and close-quarters combat in real-time have been significantly improved. Attacks now trigger sooner and chain together more quickly, with snappier animations and smoother transitions — there’s no more returning to idle poses between strikes. Your character keeps their momentum more effectively, and micro-movements are better handled, especially when using abilities or when changing directions – the start of attack’s movement blending with the change of direction to be more reactive and dynamic.Movement has also become more fluid with the addition of strafe mechanics, faster 90° and 180° rotations, and gap-closing mechanics that help reduce downtime between actions.The Lock Target system has also been reworked. It now allows you to have a closer use of the camera in real-time combat, improved target-switching, and smoother transitions between enemies. Unlocking the target, attempting to flee or repositioning during the fight can be triggered by naturally sprinting on the battlefield. The result: your locked target stays in focus as long as you want, without compromising clarity or control for the rest of your actions.A Clearer Interface for More Informed DecisionsVisual feedback has been improved across the board: damage, critical damage, status effects, and positioning bonuses (like flanking or verticality) are now much easier to identify. Afflictions (and their active/inactive state) are more readable on characters, and enemy immunities are clearly displayed. You’ll always know what’s happening — and why.The UI has also been redesigned to better support gameplay: new icons for abilities, effects, and loot; clearer health and armor indicators; and improved visibility for Action Point gains. The skill tree now directly displays weapon abilities unlocked through each branch, and shortcut descriptions have been refined for better understanding.A Deeper Tactical ApproachFor those who prefer a more strategic style, the tactical mode has also received significant improvements. New tactical skills now allow you to issue group commands such as hold position, rally, heal, or revive. You can also order your allies to disengage when in difficulty, making it easier for them to immediately dodge any spicy situations – for example when your ranged fighters need to avoid melee people coming at them. Allies in danger are more clearly highlighted, and the play/pause buttons are now more visible to help you manage decisions in the heat of battle.We've also improved enemy behaviour to allow a more balanced spread of targets at the start of combat, as well as more logical reasoning from the AI towards actions taken during battle.Another key improvement: knockbacks or movement-altering effects no longer wipe a character’s action queue. This allows for finer strategic control, even when the situation starts to spiral.And This is Just the BeginningThese improvements mark an important milestone — but we know that combat is a core pillar of your experience. Our goal is to make the real-time experience more engaging and fun, both for players who are used to action RPGs and for those who want to discover the tactical aspect offered in GreedFall 2. We’ll continue refining it throughout Early Access. More changes are already in the works: balance tweaks, new animations, community-driven adjustments… You'll see the combat system evolve with every update, right up to the final release.Thank you for your feedback, your patience, and your continued support. GreedFall 2 is growing with you — and we can’t wait to see you dive back into the action on March 27th!Follow @greedfall and join the discussion:DISCORD X REDDIT FACEBOOK INSTAGRAM
Update 0.2 | The Hub
Carants,The next update is set to release on the 27th of March. Before you get to experience it, we would like to introduce one of its many additions to the game: the Hub!What is the Hub?In simple terms, the Hub is your own ship (not a boat!) which is accessible from any level via your World map, except when you’re in a dungeon.What can you do with the Hub?Once you’ve acquired your ship, you will be able to access this specific level anytime and it will allow you to properly prepare your journey. There, in the next update, you will be able to: Rest Manage your party Manage your party’s equipment Access your Workshop Access your Chest Teleport to any visited levelsIn the future, we plan to add other things like: Buying materials from a Merchant Accessing romance scenes Accessing your Messages Welcoming some NPCs you rescued on boardYou can also encounter your companions on board. Watch Sybille and Ludwig play cards, Nilan carve stone, and Fausta write letters. You might even be able to get to know them better if you so choose...Of course, if being at the helm of the ship is not your cup of tea, you can always ask Alvida for a little help. After all, one can’t deny the value of a Naut’s knowledge when it comes to ships!Ready to set sail?Follow @greedfall and join the discussion:DISCORD X REDDIT FACEBOOK INSTAGRAM
Update 0.2 | Olima: City of Stars and a new companion
Greetings Carants! We have a lot to go over with you in the run up to the next patch’s release on the 27th of March. So, hold onto your hats, and get ready for a plethora of exciting information! A new area to exploreFirst, we’d like to welcome you to Olima, City of Stars. Located within the ancient country of Thynia, a land held within enemy hands, this will be the next stop on your adventure across Gacane and provide you with brand new twists and turns as you try to find the reason behind the woes and ills befalling your people... A vast new area ripe for exploration and with plenty to see, the malichor ravages parts of this bustling city, the already derelict locations it consumes falling deeper into disrepair. You’ll come across various vistas scattered far and wide, such as the harbour, the science laboratory, and, of course, the tavern; enemies and allies lurk within many of these, and how you’ll handle them falls on your shoulders. Not only will you get to explore the city, you’ll also be able to head out into the wilds surrounding it. The fauna in these areas will present their own challenges, so be careful where you step, Carants – You never know what might surge out of the tall grass for a fight! Of course, this all comes with a continuation to the main storyline, as well as additional side quests to give you a deeper look into the world you find yourself in. What will you discover there? And where will it take you? Only time will tell. A new companion joins the party!Along with this new area comes a new companion – Safia, a member of the Bridge Alliance. She arrives on wings of wisdom to aid you and your party on the perilous journey across the continent. Anti-imperialist at heart, Safia is a seasoned explorer with a curiosity for the world around her. Her age and experience help keep her grounded, and with it, comes wisdom beyond compare ( though she doesn’t flaunt it ). A happy woman, content with the life she’s led, she now chooses to join you and help fight back against the growing evil that lurks on the horizon. Assisting the team using rifles and her own, personal skill tree, Safia’s also ready for battle. Unleash a variety of support skills to help you or your fellow team members in combat, tearing victory out of the hands of your enemies and gifting them the bitter taste of defeat. She might also be willing to teach you how to handle a rifle too... This is all we have to share with you this time. Keep your eyes peeled for more information, and we’ll see you soon for our first major update! Follow @greedfall and join the discussion:DISCORD X REDDIT FACEBOOK INSTAGRAM
GreedFall 2 | Answering your questions about the next update
Greetings Carants!First, we'd like to apologise for the silence on our end. These past few months, we’ve been working on the next update and had trouble keeping up with the Early Access timeline, developing the game and delivering the content on time, while incorporating your feedback and continuing developing the world, story and universe of GreedFall 2.We took the time to reflect on our shortcomings and readjust the way we’ll move forward together to meet your expectations. Thank you everyone for your patience and support, it truly means a lot to us.We know you have pressing questions about the next update and the Early Access and we’re here to answer most of them.When is the next update coming?The next major update will release on the 27th of March.What content does the next update bring? The next update offers a varied amount of content, including: The continuation to the main storyline; A new region and its biome: Olima, City of Stars; A new companion; The new Hub system; The start of the companion quests; New weapons and skills; Improved combat system; Bug fixes, and more.We’ll go into more details on these topics in upcoming posts, so please look out for them. To begin with, you can expect more information on the new region and companion tomorrow, and until the update’s release on the 27th of March we’ll keep you updated.Will we keep our save in the next update and between major updates?No, as previously mentioned, saves won’t be kept between major updates. Each time we release one, your progress will be reset. Due to compatibility issues this will also apply when the game fully releases.Will Early Access continue? Yes, Early Access will continue; however, we will be making some changes to its format. Our main goal remains delivering the best game possible and ensure you have a good experience with it.What does this mean? This means the number of updates during the Early Access will go from 4 updates to 2 bigger updates and some content will be moved around. March’s update will be the first of the two, with one update remaining afterwards.We’ve weighed all our options, and though it was a hard decision to make, this change will allow us to make each update more meaningful and impactful. It will also allow us to focus on improving the game and give us more time to guarantee that the content we deliver is of high quality.As stated above, our priority remains developing a game that you’ll enjoy when it fully releases.Will the game be released on consoles?Yes, it will be available on consoles too when the game fully releases.Why a closed beta?Earlier this year, some Early Access players participated in a closed beta, providing feedback on the next update’s content. The goal was to make sure the update met your expectations before rolling it out to everyone.After reviewing your feedback on the experience the game provided at launch, we identified critical aspects which needed improvement. The closed beta was a way for us to add the last touches to the final version of the update to ensure everyone would have a smooth experience and be satisfied with its release.So far, we’ve received encouraging comments about the update, and we hope you’ll all enjoy it too.Once again, we’re aware we’ve not been up to par and the delay didn’t help. The goal of the Early Access was to develop the game with the community, and we have miscalculated how much content we could handle at the same time. As it’s our first time developing a game in Early Access, the past few months have been a learning experience, helping us refocus.We’ve learned from it, and now more than ever, we’re committed to continuing this adventure with you in a more consistent and manageable way.Thank you for your patience and understanding. We look forward to sharing more with you soon!